This is why Poser 5 files can get quite long. After that follows Material zone 2 – root node – other nodes and so on and so on. So the structure is: Material zone 1 – root node – other nodes (which can be linked to additional nodes, then the list is even longer). Of course you can do that directly in Poser without editing the file in a text editor, but it's nice to know where to find these settings in the file.įor each node link that was specified in the root node there is a special paragraph, separated by bracers. By setting values smaller than one you can tile the texture. The “U_Scale” and “V_Scale” values scale the texture. One very interesting feature is the texture scaling. Here we find again the texture path and the file name and several texture settings. If we scroll down, after quite a long list with the various node settings, we find more braces which tell us that this is where a new node starts. In this example, the diffuse color is linked to a 2D image (my texture file). Of course the new files have to be in the same texture folder as the old ones, or you have to replace the texture path, too. Now, instead of going into Poser, applying the texture manually to all the material zones and saving the prop back to the library, I prefer to open the file with a text editor, do a search-replace to replace the old filename with the filename of my new texture, and then I save it under a new name. For example, let's say I made a new texture for a prop. I found out that changing the texture is sometimes quicker in a text editor than in Poser itself. If you are using a transparency map, both tMin and tMax should be set to 1 (=100%). If I had assigned a file there, the lines would look just like the lines for the texture map. That's why in the lines for reflection, bump and transparency you see the text NO_MAP. In my paper plane I used only the texture file. In Poser 4 files you can specify image maps for texture, reflection, bump and transparency. If you want to create a freebie you should change the path to the Poser standard “:Runtime:Textures:path:filenameJPG”
#Poser 7 textures full#
NOTE: If you save your prop in Poser, it will probably not include the full Poser path. Mix and match with existing Brotherhood items, creating whole new outfits, or use as they are.If the material is based on an image file, Poser will list the path and the file name. The textures can be used on their own, and were designed to easily mix and match with the previous installments of the Brotherhood series, to allow for multiple looks, and better value.Ĭlad your paladin in the colors of your favorite Brotherhood.
#Poser 7 textures professional#
The high-resolution (4000×4000) makes these textures suitable for both hobbyists and professional screen and print work. Imperial Brotherhood gives you five texture sets for Luthbel’s Paladin and Paragon, with bump, specular, displacement and specular color maps along with advanced shaders for Poser and HSS shaders for Studio, to create realistic, touchable materials. Paladin: from palātīnus, of the imperial house.
Fully textured, and featuring incredibly accurate UV layouts, Paladin and Paragon will render nicely even using default lights. Just load Michael, dress him, and Paladin and Paragon will fit to your favorite poses automatically. Taking advantage of advanced rigging techniques, we make the impossible possible: a full armor set for DAZ Studio and Poser! Better than that, you won’t need to deal with dozens of adjustment morphs and rotation dials. Paladin and Paragon is a clothing and weapon set for Michael 4. In a world plagued by darkness and fear, only a few chosen ones face the evil forces with bravery and honor. Paladin and Paragon + Imperial Brotherhood textures